*** The FIRST-EVER deluxe story app experience for the hit Disney Jr. TV show, “Babar and the Adventures of Badou” by award-winning developer Cupcake Digital
*** A musical adventure story bursting with educator-approved learning and creative activities for kids ages 3-6
On the day of the rhinos’ royal visit, Prince Badou learns that Ambassador Crocodylus is going to play a trick on King Babar. The sneaky crocodile’s marching band is going to learn a welcome song that sounds just awful. Can Badou stop the silly prank and save the day?
Babar & Badou’s Musical Marching Band was developed by leading children’s developer, Cupcake Digital, in partnership with Nelvana and the Clifford Ross Company.
BABAR & BADOU’S FIRST STORY APP ADVENTURE
***Interact with your favorite characters from “Babar and the Adventures of Badou” in a charming story with synced narration that promotes early literacy skills.
***Three reading modes: Read & Play, Read To Me, or Quiet Reading for bedtime.
***Surprise tappable animations and exciting special effects on every page!
LEARN & PLAY WITH BADOU AND HIS FRIENDS
***Six educational and entertaining activities:
*Enjoy a popular sing along music video.
*’Go Bananas!’ with Badou and help him catch the falling bananas, but watch out for the snakes!
*Search and find missing objects in Badou’s Treasure Hunt.
*Learn your ABCs while flying a zoomerblimp in Alphabet Derby!
*Make marching band music of your own in Music Maker.
*Create works of art in tap-to-paint coloring pages with plenty of features including paint buckets, brushes, and stickers!
***The Grown-Up’s Corner provides thoughtful questions to stimulate conversations about the story while improving reading comprehension skills.
***The Common Core Corner details Common Core State Standards infused within the app activities.
Cupcakedigital.com provides free downloadable activities based on the story to further the educational value at home. Parents’ and Teachers’ Guides are also available with helpful tips for getting children ready for school and for utilizing apps to reinforce learning in and out of the classroom.
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