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- includes three areas of learning: the globe, the bookcase, and the fishing area
- the globe provides information on the world's oceans and seas
- the book case provides access to the history of oceanography through various book selections
- the fishing area contains activities to learn about salinity and salinity testing as well as clam shells and starfish.
- the fishing activity allows you to fish for ocean life and learn about what you catch
iOCEAN was developed through a partnership between the Creative Gaming and Simulation lab at Norfolk State University (NSU) and WHRO Education. It is made possible by an Enhancing Education Through Technology competitive grant from the Virginia Department of Education.
iOCEAN was developed by Norfolk State University project team:
Dr. Rasha Morsi, Bratislav (BaTo) Cvijetic, Cory Hornsby, and Michael Chase
WHRO Education project team:
Mitzi Fehl and Meagan Taylor-Booth
SOL content was developed by VA educators through WHRO Education.
This application addresses the following Virginia Standards of Learning for Biology:
BIO.6a, BIO.6c, BIO.6d
This application addresses the following Virginia Standards of Learning for Earth Science:
Research was conducted at the Creative Gaming and Simulation Lab at NSU.
Web: http://cgs.nsu.edu; Contact: firstname.lastname@example.org and 757-823-0047
CREATIVE GAMING AND SIMULATION LAB BACKGROUND
The Creative Gaming and Simulation lab (CGS) is a 3700 sq. ft. facility housed in Marie V. McDemmond Center for Applied Research (MVMCAR) at Norfolk State University. CGS specializes in Modeling, Simulation, Visualization, and Training Technologies (MSV&TT) research and development in areas that include game-based and interactive web-based applications as well as interactive training solutions for education, industry, and government.
Tags: iocean, iocean interactive app nsu, nsu whro iocean.