When I grow up, I will be… RICH!
There are at least two ways of raising children. The first and easiest is to turn ourselves in their benefactors, providing them with what they want, without them having to do anything. A second method is more difficult, but more helpful. It involves teaching them the principles of acquiring wealth, by explaining how the world of finance and economics works.
“When I grow up, I will be…RICH” is a series of educational stories about finance. Their main purpose is to install healthy financial behaviour in children, which will help them in the future. Saving money, being entrepreneurial, and investing wisely are some of the things that children will learn from these stories.
The graphic illustrations accompanying each story and the enjoyable audio recording mean that every child can understand the story, no matter what their preferred channel of communication is - visual or auditory.
The "start" version of the application means your child can use the ‘forward’ and ‘back’ buttons to see each page, just like in a printed book.
The “autoplay” version means that parents can ‘pause’ the story whenever they need to provide explanations, or answer questions that the children might have.
Story 5- Ionica’s dream
People dream from childhood until old age. The road from dreaming to putting dreams into practice is long and difficult. It is often happening that even our closest friends can bringing us down to earth with a jolt, killing our dreams.
Despite the obstacles that might arise, if we keep our focus and have clear objectives and don’t listen to the negative opinions of others, ultimately we will prevail.
The story develops children's ability to set goals and underscores the need for a plan of action. It also means to show how the growth of a small business can take place.
This program will help your child develop his or her own entrepreneurial spirit.
For more educational software products, search for “Colecţia PitiClic”.
Fun and educational
The developer of this application is already known for interactive educational software, targeted at children aged between 3 to 11 years. It’s also known for other applications for mobile devices.
Suitable for children between 6 and 10 years.