Order & Chaos Duels Review
by: Apps Review • 1
- This is an unofficial game loft walkthrough of the game;
- We do not own 'Order & Chaos Duels Review' nor we are associated with it;
- The copyrighted material in this app is allowed by the COPYRIGHT LAW: FAIR USE;
- All trademarks, logos, and images are property of their respective and rightful owners;
- Any content will be removed if asked by the legal owners.
This is not a game, but only a loft to play the game and it needs an internet connection to work.
This loft is not authorized or created by the authors or legal representatives of the game for which this loft was made for. This application complies with US Copyright law loft lines of "fair use". If you feel there is a direct copyright or trademark violation that doesn't follow within the "fair use"loft lines please contact us (by email email@example.com) to discuss
This is a freemium game review, in which we give our impressions immediately after booting a game up, again after three days, and finally after seven days. That's what the strange sub-headings are all about. Click on the link to skip to day three.
If the groups involved in promoting teen abstinence were really serious about their cause there would be a lot more collectible card games being played these days.
There's an inherent nerdiness to CCGs that encourages unsociable behaviour. These games attach themselves to your mind like limpets, until the only thing you can think of is getting that ultra hard-to-find holofoil you've had your eyes on. Anything else - anything else - in life is secondary. I should know - I used to play Decipher's Star Trek CCG.
Order & Chaos Duels is now out in the wild and looking to grab the attention of digital card-battler fans everywhere. How does it fare? Read on to find out.
I am Nadia the Cunning, leader of rogues. Or at least I have chosen to play as her in Order & Chaos Duels. I always pick the thief in fantasy games. Always.
The game kicks off with a really straightforward and clear tutorial. It's refreshingly direct about the nuts and bolts at the centre of the gameplay, giving you just enough information to comprehend what you're being told, but not so much as to be overloaded.
There's a tacky story bolted on - something about being rescued from a prison, and then fighting your way out using cards - but at least the art's good. One of my favourite things about card games like this is the artwork, and I haven't been disappointed.