Principles of Programming

Principles of Programming

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This unique application is for all students across the world. It covers 127 topics of Principals of Programming Language in detail. These 127 topics are divided in 8 units.

Each topic is around 600 words and is complete with diagrams, equations and other forms of graphical representations along with simple text explaining the concept in detail.

This USP of this application is "ultra-portability". Students can access the content on-the-go from anywhere they like.

Basically, each topic is like a detailed flash card and will make the lives of students simpler and easier.

Some of topics Covered in this application are:

1.Abstract Machines
2.The Interpreter
3.Low-level and High-level languages
4.Example of an Abstract Machine
5.Describe a Programming Language
6.Grammar and Syntax
7.Introduction to syntax and semantics
8.Problem of Describing Syntax
9.Methods of Describing Syntax
10.Extended BNF
11.Attribute Grammars
12.Attribute Grammars Defined
13.Examples of Attribute Grammars
14.Computing Attribute Values
15.Dynamic Semantics
16.Axiomatic Semantics
17.Principles of language design
18.Programming paradigm
19.History of programming languages
20.Language design
21.Design goals of programming languages
23.Virtual machines and interpreters
24.Chomsky Hierarchy
25.Elementary data types
26.Integer operations
27.Overflow operation
28.Enumeration types
29.Character type
30.Boolean type
32.Derived types
34.Assignment statements
35.Introduction to lexical and semantic analysis
36.Lexical Analysis
37.Parsing Problem
38.Top-Down parsing
39.Bottom-Up Parsing
40.Complexity of Parsing
41.LL Grammar Class
42.Parsing Problem for Bottom-Up Parsers
43.Shift-Reduce Algorithms
44.LR Parsers
45.Data type
46.Primitive Data Types
47.Character String Types
48.Implementation of Character String Types
49.Array Types
50.Array Categories
52.Implementation of Array Types
53.Associative Arrays
54.Record Types
55.Tuple Types
56.List Types
57.Union Types
58.Pointer and Reference Types
59.Pointer Problems
60.Pointers in C and C
61.Reference Types
62.Implementation of Pointer and Reference Types
63.Heap Management
64.Type Checking
65.Strong Typing
67.Arithmetic Expressions
68.Operator Evaluation Order
71.Operand Evaluation Order
72.Referential Transparency
73.Overloaded Operators
74.Type Conversions
75.Coercion in Expressions
76.Explicit Type Conversion
77.Relational and Boolean Expressions
78.Short-Circuit Evaluation
79.Assignment statements
80.Fundamentals of Subprograms
81.Procedures and Functions in subprograms
82.Design Issues for Subprograms
83.Local Referencing Environments
84.Parameter-Passing Methods
85.Implementating Models of Parameter Passing
86.Implementing Parameter-Passing Methods
87.Type Checking Parameters
88.Parameters That Are Subprograms
89.Calling Subprograms Indirectly
90.Overloaded Subprograms
91.Generic Subprograms
92.Generic Functions in C
93.Generic Methods in Java 5.0
94.Design Issues for Functions
95.User-Defined Overloaded Operators
98.The Concept of Abstraction
99.Data Abstraction
100.Design Issues for Abstract Data Types
101.Abstract Data Types in Ada
102.Abstract Data Types in C
103.Abstract Data Types in C#
104.Parameterized Abstract Data Types
105.Parameterized Abstract Data Types in C
106.Encapsulation in C
107.Encapsulation in C
109.Categories of Concurrency
110.Subprogram-Level Concurrency
111.Flow diagram of task states
113.Cooperation Synchronization
114.Competition Synchronization
116.Message Passing
117.Ada Support for Concurrency
118.Java Threads
119.High-Performance Fortran

All topics not listed due to character limitations set by Google Play.

Tags: principles of programming.

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