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Although the trio of currencies needed to keep playing Gameloft's latest would be deemed excessive by even the most staunch freemium defender, the not so stealthy in-app purchase issues pale in comparison to how blandly this so-called strategy game actually plays.
With its low-res visuals, spoon-fed missions, and toothless tactical combat, you'd have more fun on a package tour of Afghanistan's roomiest caves.
Taking pot shots
In World at Arms's parallel universe, pariah nation du jour North Korea - sorry, the KRA - has finally got around to invading the US, and it's up to you to fend off the enemy incursion from a tiny military base that hasn't actually been built yet.
Preparedness issues aside, it's a solid sub-Clash of Clans-style setup for a mix of base-building, resource-gathering, and skirmishes with ever-present foes. Unfortunately, it's grievously let down by the bland mission design and your perpetually low funds.
Rather than have one virtual currency to top up, World at Arms has three to keep in the black: Coins, Oil, and Medals. The latter are the most invaluable to completing missions and, consequently, are rarely earned in game.
With prices for all three ranging from 60p up to about £15, you'd probably burn through a lot of dough if the game was worth more than a few minutes of your time.
To gather experience and level-up your commander - earning you the opportunity to unlock more elaborate structures to build (like airfields for launching jet strikes), meatier military hardware and more gung-ho infantrymen - you have to complete specific quests.
Expanding your base one building at a time and churning out combat units are ostensibly the main challenges, though the real skill is in managing your desperately finite amounts of coins, medals, and barrels of oil.
Every action saps your limited supplies and it's easy to find yourself unable to progress, with nothing else to do but twiddle your thumbs and occasionally tap income-earning structures to collect a few measly coins and drops of fuel.
Admittedly, you do get some resources from completing missions, but never enough to give you the freedom to break free of the dry quest structure and wage your own war.