One 3D Chair
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Like Kosuth, we question the representation of things. The chair is an object, a description of properties and an instance of the object. In code, the chair is a collection of deconstructed one-dimensional parts as it is in reality. The internal logic of the form is mapped on the form itself. The patterns are tracings by virtual entities or agents who travel around the form, leaving a record of their path. The viewing device uses this record to display a form to the viewer that can be further manipulated and augmented with virtual living beings.