Youtube v Vimeo RealPlayer
by: WhyNot • 1
This app is for informational purposes only. It contains a short report that compares the real world performance of popular video streaming apps for Android phones: Youtube, Vimeo and RealPlayer.
The report contains test results that compare the amount of data the apps use to stream videos, as a measure of the data compression capabilities of these apps. In addition, the relative battery consumption by the apps is shown in order to measure and compare the drain on phone resources. This information can be helpful in determining the cost of streaming video content, particularly when using cellular network data (not wifi), as well as deciding in which video streaming app has the best performance under these criteria.
We live in a time of incredible access to information due to the internet. However, often the quality of information cannot be verified or guaranteed, as anyone can provide the information, without being required to substantiate it. When it comes to information about technology hardware, there are often detailed specifications available and extensive tests, benchmarks, comparisons that are done so that consumers can be better informed when making decision on which technology to purchase based on their need and budget. In contrast, reliable information about software and mobile apps is fairly rare. This is partly due to the prolific rate at which software and apps are being developed, and there is a tendency for reviewers to focus on features, superficial aspects and / or subjective opinions of the software, but there is rarely in-depth investigation of the real-world performance, benefit and / or cost to users. In addition to this, many smartphones and apps are designed for developed countries with very different infrastructure, price points and consumer needs to developing countries. Thus, in developing countries, consumers of smartphones and apps are more sensitive to small advantages or disadvantages offered by competing software or apps. One of the major differences is that mobile calls and data are far more expensive in developing countries, and as such features or apps designed to make use of these can become obsolete because they are prohibitively expensive. However, it becomes very difficult to tell whether or not this will be the case for specific features or apps, as developers and reviewers do not always provide hard data to help the consumer make a decision. This series of reviews provides an objective way of assessment for consumers to make more informed decisions.
Keywords: Youtube, Vimeo, RealPlayer, video player, streaming, comparison, real world usage.