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Reason 6 208 - The Combinator

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    Description

    3 hours of hot video tips that will show you how to use Reason's Combinator in exciting new ways for bigger synths, better beats, and masterful remixes!
    Of all the instruments and FX in Reason— and Record—no other device is as simple, powerful, and as mysterious as the Combinator.

    In this tutorial, G.W. Childs, one of the original Combinator sound designers for Reason 3 and 4, gives you step by step examples detailing the ‘ins and outs’ of the Combinator. He also shows you how to create powerful new Combinators using hot new instruments like Kong.

    You'll get in-depth examples of how to design your own elaborate and powerful instruments by combining instruments and FX together. Additionally, you’ll learn how to create your own FX presets by combining loads of different FX devices. You’ll even get cool examples on how to remix your own tracks using the Combinator!

    This course also includes an exclusive Refill collection designed by G.W. exclusively for this course. You can use its presets to follow along, or just use the performance Combinators, drum Combinators, and FX Combinators for your own musical creations.

    Think of this tutorial as a Combinator cookbook, giving you examples on how to build beastly audio pies that are not only savory, but killer!

    Table of contents:

    1. Introduction
    2. Installing the Refill
    3. Creating your own Combinator Faceplate
    4. The Rack within the Combinator
    5. Understanding the Combinator Front Panel
    6. A Tour of the Combinator Programmer
    7. The Back of the Combinator
    8. The Importance of Naming Devices in the Combinator
    9. Planning your Combinator
    10. Integrating a Matrix in to a Synth Combinator
    11. How to remove Programmer Settings from the Combinat...
    12. Assigning the Matrix to Combinator Rotaries
    13. Mixing a Synthesizer Combinator
    14. Wrapping up a Synth Combinator with FX
    15. Introduction to Drum Machine Combinators
    16. Understanding Keyzones in the Combinator for Drums
    17. Working with Multiple Matrixes for Drum Combinators
    18. Creating Matrix Patterns for Drums in a Combinator
    19. Assigning Rotaries and Buttons for Drum Machine Com...
    20. Mixing your Drum Combinator
    21. Setting up a Mod Wheel Assignment for Drum Combinat...
    22. Introduction to using Combinators for Ambience and ...
    23. Setting up Sound Sources for your Combinator - Part...
    24. Setting up Sound Sources for your Combinator - Part...
    25. Using Rotaries and Buttons to Mix and Cue your Soun...
    26. Setting up FX within your Ambient Combinator
    27. Introduction to Performance Based Combinators
    28. Setting up a Dr Rex within a Combinator
    29. Setting up Synths within a Performance Combinator
    30. Program Synths and Keysplits for a Performance Comb...
    31. Using other Sources in the Programmer for Performan...
    32. Mixing a Performance Combinator
    33. Arpeggiator Tweaks and Demonstration of Performance...
    34. Introduction to Remixing with the Combinator
    35. Remixing a Song with the Combinator - Part 1
    36. Remixing a Song with the Combinator - Part 2
    37. Creating a Combinator Multi-FX Unit for DJs - Part ...
    38. Creating a Combinator Multi-FX Unit for DJs - Part ...
    39. Creating a Combinator Multi-FX Unit for DJs - Part ...
    40. Creating a Combinator Multi-FX Unit for DJs - Part ...
    41. Creating a Combinator Multi-FX Unit for DJs - Part ...
    42. Creating a Drum Replacement unit for Live Drums wit...
    43. Creating a Drum Replacement unit for Live Drums wit...
    44. Conclusion to the Combinator Series

    Tags: reason combinator sound design , using combinators reason 6