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+ By HexWave SSI
This is an alpha release of a benchmark based on the upcoming HexEngine game engine.
It simply tests 256 sprites with random rotation and translation modifiers. The FPS is displayed on the screen with GPU name and CPU core count.
There is a touch handler that will move a sprite around the screen to test responsiveness.
This is targeting Honeycomb and Gingerbread devices.
It requires OpenGL ES 2.0, ARM v7a, and NativeActivity support (2.3+, 3.0+)
Initial alpha release.