Starling Fire Benchmark

Starling Fire Benchmark

500 - 1,000 downloads

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Hello, this is a Starling application for mobile devices that uses the Starling-Extension-Particle-System.

It simulates fire and hot air distortion. To make air distortion I used invisible particles that are used as a displacement map for shader written in AGAL. The displacement map is a RenderTexture object refreshed for each frame.

Powered by Starling Framework: http://gamua.com/starling/

Tags: agal shader fire.

Recently changed in this version

1.0.1:
- air distortion is not computed, when heat particles count equals zero
- scaled up statistics for easy reading on high DPI devices


Screenshots Starling Fire Benchmark
View bigger - Starling Fire Benchmark for Android screenshot
View bigger - Starling Fire Benchmark for Android screenshot
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