Hello, this is a Starling application for mobile devices that uses the Starling-Extension-Particle-System.
It simulates fire and hot air distortion. To make air distortion I used invisible particles that are used as a displacement map for shader written in AGAL. The displacement map is a RenderTexture object refreshed for each frame.
Powered by Starling Framework: http://gamua.com/starling/
Tags: agal shader fire