Starling Fire Benchmark
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It simulates fire and hot air distortion. To make air distortion I used invisible particles that are used as a displacement map for shader written in AGAL. The displacement map is a RenderTexture object refreshed for each frame.
Powered by Starling Framework: http://gamua.com/starling/
Tags: agal shader fire.
- air distortion is not computed, when heat particles count equals zero
- scaled up statistics for easy reading on high DPI devices