Lord of Magic is the latest arrival on to so-called active tower defense genre. This means, you have to defend your tower but there aren't automated watchtowers firing at the incoming enemies, so you have to manually aim at them and throw (swipe) your spells on them. By the way, it's supposed to be a story about two peaceful kingdoms that, as any other peaceful kingdom ever, are invaded by evil hordes. It should strike anyone that must be precisely you who send them back to where they wouldn't ever have left. Every time you kill a monster you are awarded with mana, needed to cast more spells and therefore to kill more and much powerful monsters.
Spells are divided among several magic schools (fire, ice, black and eclectic) are quite mixable. To upgrade your skills you have to collect orbs or purchase them through in-app purchases. Either way, this game comes free and ad-supported.
On the other hand, the number of monster races, skills and levels are quite limited. We strongly hope that next updates will bring more foes and ways to defeat them because, even though gameplay is thrilling and fun, it's something that gamers would really appreciate. In addition, we might ask for some sequence between stages, just to keep the archetypal story alive. Challenge mode via Openfeint is interesting, but nothing to write home about.
Nonetheless, it's a nice game for players used to defense-like games; but also for people who haven't ever played a game like this before, because is far more dynamic than previous released ones.
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by Peter , Appszoom
Jul 17, 2012