The game IS supporting multitouch. Some phones have hardware issues I can't fix with my game. You can still try to move controls in the HUD options on title screen to improve controls. Thx.
StillAlive Droid (Demo) is a 2D puzzle plat-former inspired by Portal, so the same mechanism are to be found.
It was made using the great LibGDX.
You have to grab all the cakes of a given level to be able to reach the exit.
To do so, you are given a Portal Gun which allows you to launch portals on walls to be able to teleport yourself elsewhere. A simple touch on screen launches the blue portal, and a longer touch launches the red one. Then, you just have to enter one of the portals to go into the other.
During your trip, you'll find various elements such as switches, plasma balls, acid pools, deadly turrets ...
Each game level contains highscores to beat. Among them are the "author times" I personally made. Beat them to be considered the best !
Demonstration version gives you the possibility to try 14 levels in the first world.
Full version contains more elements and 48 levels right now, but a lot of updates are planned !
The game was tested on Motorola Defy (854x480 resolution) and Samsung Galaxy S (800x480 resolution) with no known problems.
Htc Desire users might observe problems in multitouch support.
Native resolution of the game : 800x480. Black bars might appear on screen to respect ratio.
Tags: still alive droid , libgdx hud , stillalive droid , 2d game hud pics , 2d video game huds , hud buttons and controls , stillalive droid demo , 2d portal , libgdx multitouch