HexSLayer - Territory Control
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+ By Stephen Fluin
You start as the green player. Each turn, each hex you control on the map gives you 1 gold and stores it in the local village. For 10 gold, you can click on a region you control and purchase a villager by dragging and dropping from the shop in the lower right hand corner. Villagers can only be placed in squares within, or adjacent to a consecutive region.
Upgrade your villagers by dragging another villager on top of an existing villager. Villages upgrade into Wizards, Wizards to Swordsmen, and Swordsmen to Knights. Be careful, as upgrading your units increases the upkeep in the region.
In order to attack a hex, or any adjacent square such as a village, you need to have a unit of 1 level higher. Wizards can kill villagers or villages, knights can kill wizards, etc. A villager cannot attack a square containing or protected by another villager.
1.0.10 Fixed grave placement, began adding local storage of settings as prep for tutorial. Fixed game to use native resolution for most devices.
1.0.13 New messages system, fixed double attack bug, fixed villager disappearance bug
1.0.15 game saves upon turn end. restored at startup. Menu can start new game. New indicators, still not centered on large screens.
1.0.19 Tutorial and player stats added.