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In the "capture as many tile's as possible" levels the player must capture empty and enemies tiles while attempting not to get cut off from empty tiles themselves. The objective is to get more tiles than the enemy.
In the "capture the flag" levels the player must attempt to surround the flags while stopping the enemy blocking or capturing the flags. The winner is the one with the most flags when the final flag is captured.
Moves are made by the player placing their tile adjacent to any tile they already own or may place their tile at one space from any 2 touching tiles.
Capturing enemy tiles: Enemy tiles are captured by outnumbering them. That is by having more owned tiles touching an enemy tile when a new tile is placed touching that enemy tile.
Capturing Flags: Flags are only captured when they are wholly surrounded by a single player's tiles. It is hard to take an already captured flag and gain the point for it because all the enemy surrounding tiles must be taken for it to be captured.
Tags: hex enemy strike, katch nanowatt, surround enemy flags puzzle.
Added better graphics for larger higher density screens