HexSLayer is a territory control game where the player's goal is to take control of the entire map.
You start as the green player. Each turn, each hex you control on the map gives you 1 gold and stores it in the local village. For 10 gold, you can click on a region you control and purchase a villager by dragging and dropping from the shop in the lower right hand corner. Villagers can only be placed in squares within, or adjacent to a consecutive region.
Upgrade your villagers by dragging another villager on top of an existing villager. Villages upgrade into Wizards, Wizards to Swordsmen, and Swordsmen to Knights. Be careful, as upgrading your units increases the upkeep in the region.
In order to attack a hex, or any adjacent square such as a village, you need to have a unit of 1 level higher. Wizards can kill villagers or villages, knights can kill wizards, etc. A villager cannot attack a square containing or protected by another villager.
You start as the green player. Each turn, each hex you control on the map gives you 1 gold and stores it in the local village. For 10 gold, you can click on a region you control and purchase a villager by dragging and dropping from the shop in the lower right hand corner. Villagers can only be placed in squares within, or adjacent to a consecutive region.
Upgrade your villagers by dragging another villager on top of an existing villager. Villages upgrade into Wizards, Wizards to Swordsmen, and Swordsmen to Knights. Be careful, as upgrading your units increases the upkeep in the region.
In order to attack a hex, or any adjacent square such as a village, you need to have a unit of 1 level higher. Wizards can kill villagers or villages, knights can kill wizards, etc. A villager cannot attack a square containing or protected by another villager.
Recently changed in this version:
1.0.10 Fixed grave placement, began adding local storage of settings as prep for tutorial. Fixed game to use native resolution for most devices.
1.0.13 New messages system, fixed double attack bug, fixed villager disappearance bug
1.0.15 game saves upon turn end. restored at startup. Menu can start new game. New indicators, still not centered on large screens.
1.0.19 Tutorial and player stats added.




Comments and ratings for HexSLayer - Territory Control
(59 stars)
by Ricky Hart on 21/04/2013
After 10 min of trying to click one guy to the next hex i gave up. Need more precise control for click and drag.
(59 stars)
by Patrick Brennan on 19/04/2013
Knockoff of Sean O'Connor's Slay, except missing a good UI. I'd like to encourage the author to keep working on it.
(59 stars)
by Kyle Woodson on 23/03/2013
This game, while nothing new or innovative, is still enough to hold my attention. Increasing detail in the character models, adding gaps into the maps, and a more appealing look would definitely make for a higher rating
(59 stars)
by A Google User on 27/03/2012
Boring 2 worst game
(59 stars)
by janfili on 07/02/2012
Almost died because i didnt see a biker crossing my way while playing. Would like to see harder ais for 5 stars
(59 stars)
by JohnB on 06/02/2012
Although definitely not a finished product, this game is kind of like a sudoku version of rts.. Simple mechanics hide a fun strategy game.
(59 stars)
by Luke on 30/01/2012
Just needs to be fleshed out more: random maps, ai difficulty selection, maybe refine unit placement (highlight the tile a unit is going to be placed on perhaps). Otherwise a fun old concept. Looking forward to further updates.