10,000 - 50,000 downloads
- Easy to learn, hard to master
- Smart gameplay
- Poor graphics and design, lack of animations.
An original and turn-based rogue-like game
HyperRogue has CGA (if not worse) graphics, lacks any kind of animations, storyline or any other feature you would expect from a classy video game, but it is a great board cat and mice game disguised as some sort of Advanced Heroquest played in turn in a 2D board wrapped around a hyperbolic plane where different environments (and monsters!) coexist.
Said that, it's all about exploring that odd sphere where you can't go back to the same place, one tile at a time, and find the magic shards which are power-ups. You can defeat any enemy as long as it isn't "supported" by any other foe in an adjacent tile. If you ran out of tiles to move and can't kill any unsupported enemy nearby, game's over.
Tactical players, please, give this HyperRogue a go. It's worthy and beautiful, but in its own and unique way.
Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities.
The world is a combination of eleven types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands! Ultimately, you will be able to access Hell, and look for the fabulous Orbs of Yendor which are hidden there.
The game is inspired by the roguelike genre (you are not allowed to save as the game is short enough and reloading the same saved file several times would be cheating), as well as puzzle games such as DROD (Deadly Rooms of Death). HyperRogue is one of just few games played on a hyperbolic plane.
Support HyperRogue (or cheat) by downloading HyperRogue Gold. If you want a small app, download HyperRogue Lite without music. Also play the desktop version of HyperRogue!
More about HyperRogue: http://roguetemple.com/z/hyper.php
4.4d: Fixed the bug which caused a crash on Lollipop, also Added more native platforms (in Lite and Gold versions). Fixed the music credits.
4.4c: should no longer crash on Lollipop. Brightened backgrounds, added an option to turn off music, fixed a checkmate bug with thumpers.
4.4a: fixed a (music related) crash bug which sometimes happened when teleporting (using Orb of Safety).
All changes on my blog: http://zenorogue.blogspot.com/search/label/hyper
Very simple beautiful game. Love it!
Its going to take a lot of attempts to figure out all of the stuff available in this seemingly simple game.
So I'm trying the other, lite, version. This app requires 0 permissions. My thanks to the developer for that.
Amazing rogue variant. The crazy interface is just brilliant. I would just change the music for a more minimalistic approach
The game is played on a hexagonal grid on a sphere of sorts. The only motivation to play is to gather treasures in each land, so the gameplay becomes rather repetitive quickly. The combat in this game is unusual -- all attacks are one hit kills, so movement and placement of your character becomes tantamount to moving chess pieces. UI is very poor (modal, unreasonable scrolling limits, etc), and th
A true Rouge in spirit, while completely innovative and perfect for a smartphone.
I could see some rough potential here, but it has really poor UX and obvious programmer art. The latter doesn't bother me much, but the poor UX and UI makes the game virtually unplayable. Needs the touch of a designer.