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"It's like an MMO, but they stripped out all the pointless bells and whistles."
Based off of SMBC Theater's video "MMO", this app promises to be the most perfect MMORPG ever created. Currently in alpha, I'd like to implement a high scores database, and possibly a PVP environment.
This app has a few more bells and whistles than the concept it is based on. I'd like to make a game that offers as chemically rewarding an experience as possible, while remaining irreconcilably tongue in cheek about it. For example, that is what motivated making the character stronger at higher levels.
Upon reaching max level, new options open up.
Total points are stored via number of runs completed, they are not lost upon starting a new character. Nay, it is as it should be, though civilizations may rise and fall, points are eternal.