CerebralFix Ltd's Terrapets is almost a perfect blend of what you'd get if you crossed Farmville with Pokémon. Instead of wandering around a pre-designed world seeking monsters, you cultivate your own environment full of many different habitats to lure a wide variety of critters into your traps.
Use your gold reserves to purchase resources to rebuild the barren landscape into something lush and varied. Place and bait traps in the swamp, on the grasslands, in the tundra - all will result in diverse species awaiting capture or battle. The capturing mechanism is unique; you'll use spinners to toss food, cards, and even poison at the wild monsters in the effort to add them to your menagerie. Level up your captured beasties and customize their moves to make them harder, better, faster, stronger. Battle is also rather quirky, involving a rock-paper-scissors system instead of the complex Pokémon type chart.
There are loads of thoughtful details to keep those reared on Farmville engaged: placing higher level bait will net higher level creatures, you can mine rocks for gold every so often, world events mean the opportunity to catch super rare pets, etc etc.
One big thing missing from Terrapets: you never get to see your captured pets wandering about the world you've created. There would be much more motivation to invest time and effort in a sprawlingly beautiful world if you were able to watch your mini-beasts interact with it, even on a minimal automatic level. As such, I found myself a bit listless with the game within a few minutes - but super Farmville-style fans likely won't encounter the same issue.
It's a great idea to merge the Pokémon and Farmville game styles, and CerebralFix Ltd's Terrapets does it successfully. I'd love just that little something extra to push it over the edge.
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by Janel , Appszoom
Mar 05, 2014