Laser Reflections

Laser Reflections

100,000 - 500,000 downloads

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Infinite game with random generation of grid mirrors.
A button that allows you to resolve the path of the laser.
Four levels of difficulty (with varying complexity because the path is random).
Laser Reflections is an addictive logic game where the goal is to be able to turn in the shortest possible time, the lamp in gray on the right side of the screen by the laser beam generated from the electronic device to the left. When the game is randomly generated grid of cells. Each cell can contain objects or not. These objects can be reflective mirrors or gate in the shape of a cross. On the left side of the grid is placed the generator of the laser beam while on the right side of the bulb to be turned on. The purpose of the game is to rotate the mirrors in a suitable manner to ensure that the laser beam reaches the bulb. So that the bulb illuminates all gates must be traversed by the laser beam in both directions. To direct the laser beam and find the right orientation of the mirrors, just click repeatedly on the cells of interest. Every four click the mirror makes a complete rotation. The game ends when the lamp turns red!

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Recently changed in this version

1.1.0 Improved layout. Bug fix.

Last activity on Laser Reflections
Comments and ratings for Laser Reflections
  • (58 stars)

    by Jai Prakash Kedia on 12/05/2014

    Gooddddddd! :)

  • (58 stars)

    by rujina debbarma on 27/03/2014


  • (58 stars)

    by michał rządkowski on 26/03/2014


  • (58 stars)

    by Katie S on 12/03/2014

    Its actually a great game sorta like flow free but a little more challenging abit

  • (58 stars)

    by lovepreet saini on 09/03/2014

    Add some more features

  • (58 stars)

    by Brandon S on 01/01/2014

    I have a quad core processor and this doesn't work the screen blacks out and then it says it's not responding. This happened twice in a row.

  • (58 stars)

    by Joel Copeland on 20/12/2013

    I wish this would keep track of my best and worst times at each level. Also, minutes plus seconds makes more sense than total seconds. Wouldn't mine a share button to brag on social media (would include total time plus level of difficulty or snap-shot o