1,000 - 5,000 downloads
- Clean interface
- We'd like it better with far more features
Sequel to Monorail and Gold Rush
As an advanced and enhanced version of Gold Rush (from this same developer), Link brings us to the Industrial Era in the role of a tycoon needing to make railways get to the farthest points of the country so goods can be sold and raw materials can get to the factories.
In short, it's the same game with a few tweaks and more levels., and everything we said then can be applied here. If you have enjoyed the series, you'll love this. Otherwise, this game can be your perfect first bridge building game, because it has everything it should. Controls are tricky in the lite version, but you can figure out how easily is to solve that, can't you?
As a 19th-century industrialist, you're building trains across the great West. The expansion of America depends on the delivery of coal, lumber, crates, animals, and of course passengers across a variety of valleys, ditches, waterways, and canyons.
Link uses some of the principles of civil engineering to create stable structures. Creating bridges using randomly-connected girders, cables, and stone will probably result in a lot of casualties. Instead, you'll need to think like a designer. Will a rectangular or triangular girder structure provide less strain on the girder joints? Does it make more sense to attach cables near the beginning and end, or near the middle? If there is no place to attach cables, what type of structure can you build on which to attach cables?
You should also consider the physical properties of wood vs. steel. Steel is heavier and sturdier, while wood is lighter but probably not able to handle as much stress. Concrete is the heaviest and sturdiest of all construction elements, but you have a limited number of blocks to use and a limited number of places to put them. Cables provide some additional support from above, but they are also limited, and in some cases you will need to build a support structure for them.
With 40 levels and counting, Link will provide you with days of enjoyment and frustration. But in each level, you have a limited number of construction elements and structural anchors. On levels with concrete blocks, the tops of blocks also provide additional anchor points. Use these blocks carefully, though! An improperly placed anchor can make all the difference between success and failure.
Several user controls are available, including zoom in/zoom out, grid overlay toggle, show/hide bottom controls, reset the entire level, undo, and delete (the "X" icon). This should be fairly obvious based on the icon. At the far right, bottom corner is an up/down arrow to toggle the bottom control bar display.
Many of us have built bridges with toothpicks in school projects, or created a sturdy structure with a limited number of tools and materials. We all know how challenging - and rewarding - this can be. Now you can have that kind of fun in your pocket or purse all the time with Link!
If you believe that you have achieved an optimal bridge for the level, please take a screenshot of your bridge (or just a normal camera picture!), and post it to the Link Facebook wall at:
Or, if you're having difficulty finding a good solution for a particular level, check our Facebook page for ideas and comments from other Link users.
Developers! I'm now making 100% of the source code for this app available at the following URL:
This app was created using the Corona SDK.
In this version, the rope physics have been updated to make it more realistic, and some levels have been made slightly easier on account of user feedback. Also, a couple of bugs relating to stone construction have been fixed. The levels that had a slight downward slope have been revised so that there is no longer a slope.
Awesome Cant get enough!Keep updates coming w/ new levels
i found in this game a safe place to create... and let d-gates test and rank em... thank you