When we talk about card games, we often complaint about how boring battles are: you deploy your über-platinum dragon witch and order her to attack your rival mega-ethereal vengeful angel and all you get is a lousy t-shirt, we mean a damage icon with a number inside.
Rivals at War comes to fix this. It's indeed a collectible card game, you have to purchase packs either through in-game or premium currency and manage your soldiers (creatures), tactics (spells) and perks (power-ups), everything mixed up with an experience level system and some -yet appreciated- customizing options and a handful of achievements. Long story made short, it's a good card game, perhaps too slow for complexity's sake, so hardcore card gamers will love it for sure.
The great added value comes as the chance (skippable) to watch the battles. Instead of playing on a board, your squad will move, look for cover and shoot in a 3D scenery, using their skills the best they know. You have not any way to interact or alter the given fated result (it's all about math and luck in the end), but it's extremely fun to watch the battles and see your troops in action, behaving according to their role and weaponry.
Therefore, a great step forward in CC games. Let's hope we can see more like this set in fantasy or futuristic settings.
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by Peter , Appszoom
Jul 17, 2013