Eastern Front: Conflict-series
1,000 - 5,000 downloadsAdd this app to your lists
+ By Joni Nuutinen
You are in command of the German WWII armed forces - generals, tanks, infantry and air force units - and the object of the game is to conquer the Soviet Union as quickly as possible.
This is a huge game, and if you haven't played games from the Conflict-series, you may want to start with Operation Barbarossa or D-Day before taking on the Eastern Front. If you want to test the game mechanics of Conflict-Series, a LITE version of Operation Barbarossa is available for free.
What's different in Eastern Front compared to Operation Barbarossa:
+ Scaled up: Larger map, more units, more panzers & Waffen SS, more cities... Now you can finally outmanoeuvre more than just couple of units to form über-encirclements.
+ Tactical Areas/MPs: Some hexagons are connected together forming slowly evolving Tactical Areas, and you can move between such hexagons using Tactical MPs instead of regular MPs. This opens up a completely new tactical dimension.
+ Economy & Production: You decide how to use the industrial resources that you capture: Build railway networks, produce Rail MPs, manufacture minefields, fuel, etc.
+ Railway Network: To navigate the huge game area efficiently you need to plan where to build railway network.
+ Generals: Generals support the closest units in battle at the cost of 1 MP, while the front line units located too far away from Generals might lose 1 MP.
+ Removed partizans, spies, full map, quotations and stats to reduce memory usage and to streamline the gameplay.
+ Historical accuracy: Campaign mirrors the historical setup.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, ability to cross rivers without losing move points, etc.
+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL), decide what is drawn on the map, change font and hexagon sizes.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets.
+ Inexpensive: The entire WWII eastern front for the price of a coffee!
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Answer the call of duty and join Conflict series on Facebook or Google Plus!
+ http://on.fb.me/wsC2QV (FB)
+ http://bit.ly/GHHGU1 (G+)
Join your fellow strategy gamers in changing the course of the Second World War!
Conflict-Series has offered highly rated strategy games on Android since 2011. Thank you for all the well thought-out suggestions over the years which have allowed campaigns to improve at a much higher rate than what any indie developer could dream of. if you have any feedback about Conflict-Series please use email, this way we can have a constructive back and forth conversion without all the limits set by the comment system. In addition, because I have huge number of projects, and their free versions, available on multiple stores, it’s just not very smart to spend handful of hours each day going through hundreds and hundreds of pages spread all over the Internet to see if somebody has posted a question somewhere -- just send me an email and I will answer to it as soon as I'm online. Thanks for understanding!
Tags: eastern front game, conflicts first world war games, eastern front strategy.
Thanks for all the feedback! If you have any suggestions, please use email. This way, I can reply and help you better.
+ Revised river crossing cost: -1 from each own unit at target hexagon
+ 1/3 of the unused Rail MPs lost between turns
+ Skull: Third option & extra settings
+ Resources from seizing big cities
+ Blue & red Battle Clouds
+ New Round city icon option
+ Setting: White border for units
+ Swamp: Tanks lose 1 more MP
+ Relieve requires MPs
+ New bg pattern (#6)
+ Added quotes