First World War: Western Front

First World War: Western Front

1,000 - 5,000 downloads

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Conflicts: WW1 Western Front is a huge turn based strategy game which takes place on the Western Front of the First World War.

You are in command of the German armed forces - generals, infantry, cavalry, artillery and the first tank units - and the object of the game is to conquer the strategic parts of France as quickly as possible.

This is a huge game, and if you haven't played games from the Conflict-series, you may want to start with Operation Barbarossa or D-Day before taking on the Great War of 1914-1918.

If you want to test the strategy game and its mechanics, a free 20-turn DEMO version is available at: http://bit.ly/1aq3rlx

Highlights:
+ Tactical Areas/Move Points: Some hexagons are connected together forming slowly evolving Tactical Areas, and you can move between such hexagons using Tactical MPs instead of regular MPs. This opens up a completely new tactical dimension.
+ Economy & Production: You decide how to use the industrial resources that you capture: Build railway networks, produce Rail MPs, manufacture minefields, etc.
+ Railway Network: To navigate the huge game area efficiently you need to plan where to build railway network.
+ Mud: Areas which see lot of troop movement and battles will turn into mud, which might consume extra move points, so you cannot get bogged down on the war of attrition if you want to keep the front lines advancing.
+ Generals: Generals support the closest units in battle at the cost of 1 MP, while the front line units located too far away from Generals might lose 1 MP.

FEATURES:
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, ability to cross rivers without losing move points, etc.
+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, change difficulty level, choose icon set for units (NATO or REAL), decide what is drawn on the map, change font and hexagon sizes.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
+ Inexpensive: The entire WWI western front for the price of a coffee!

In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.

Answer the call of duty and join Conflict series on Facebook or Google Plus!
+ http://on.fb.me/wsC2QV (FB)
+ http://bit.ly/GHHGU1 (G+)

Join your fellow strategy gamers in changing the course of World War 1!

The list below includes the permissions requested and the reasons for their use.
+ Internet: To fetch Hall of Fame data from a server.
+ Network State: To determine if you are online so the game doesn't crash while trying to connect.
+ Control Vibrator: To vibrate the phone during the battles (se settings).

Tags: first world war western front.

Recently changed in this version

If you have any suggestions, please use email. This way, I can reply and help you better.

v2.4.1
+ River crossing: No fatigue increase
+ New way to handle crash reports

v2.4
+ New river crossing cost
+ Units can build trenches
+ Production: Pontoons replace mines
+ Setting: Darken damaged units
+ Call for Support replaces Crisis
+ Green RE marker when unit is resting
+ Green FO/MU/HI marker if in forest/mud/hill
+ Red FA/MP/EN marker if high fatigue / negative MPs / encircled
+ HOF cleanup


Comments and ratings for First World War: Western Front
  • (75 stars)

    by Jamie Clinnick on 19/02/2013

    It has taken me about three weeks (on and off) to finish this game. I have played just about all of these Conflicts games too. Like the Field Marshals of the day I felt all of the frustrations of static warfare. As one other comment put it "fortress after fortress..". When I finally broke through my cavalry were already dead so back to the battle of attrition. Like the real generals it took many d

  • (75 stars)

    by michael teems on 12/02/2013

    5 start still, but i think worth the major overhaul the artillery is somewhat undervalued now. Shell production should increase by 1, and Germans need to be able to entrench themselves for rest and refit. The original artillery seemed to me to give a better balance from my perspective. I do understand the change and it is somewhat better, but.. Meh, i think things are to fortified vs the German

  • (75 stars)

    by Tim beltman on 11/02/2013

    I was able to take Parish fast, the problem is the rest of the map, literally every tile is transformed by the AI into a fortress! Fortress after fortress, mud everywhere, unlimited allied troops .Very slow grinding. I love it! :) I own most of his games, this one I enjoy the most so far.

  • (75 stars)

    by Corey Bowman on 10/02/2013

    Please make these for iPhone, I want to play this on my iPad.

  • (75 stars)

    by Henry Coleman on 27/01/2013

    Another great game