Relief 3D OpenGL Wallpaper

Relief 3D OpenGL Wallpaper

10,000 - 50,000 downloads

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View bigger - Relief 3D OpenGL Wallpaper for Android screenshot
View bigger - Relief 3D OpenGL Wallpaper for Android screenshot
View bigger - Relief 3D OpenGL Wallpaper for Android screenshot
View bigger - Relief 3D OpenGL Wallpaper for Android screenshot
These statues look like they want to jump out your screen.
They could be lit in all colors of the rainbow and the light could change position with your phones orientation.

+ animateable Light Colors
+ g-sensor (accelerometer) driven light-direction *
+ animatable light-color *
+ animatable light-position
+ change animation speed
+ reacts on touch
+ moves with homescreen

*restricted in free Version
shows ads in preference-screen

Picture: khmer apsara statues

If you want new features, please comment or use the discussion on the facebook page

runs on OpenGL ES 2.0 devices, for example:
Samsung Galaxy S2
Samsung Galaxy S
HTC Evo 4G
HTC Desire HD
HTC Desire
Motorola Droid X
HTC myTouch 4G
LG Optimus One
HTC G2
HTC Droid Incredible
GT-S5570
Sharp Galapagos
Motorola Droid II
HTC myTouch 4G
Tegra 2 devices
Adreno 200 and greater

Tags: tapete samsung s2, live wallpaper for galaxy s2, samsung galaxy s2 s animated live wallpapers, reliefs 2 or 3 d?, live wallpaper opengl 3d, live wallpaper s, 3d relief, relief wallpaper, wallpaperrelief, opengl reflecting light.

Recently changed in this version

v1.1
+ changeable light speed

v1.11
+ updated shader code
+ link to other apps in pref-screen

v1.2
+ fixed crash after changing settings many times
+ faster reload times
+ more accurate reflection vectors (slightly bette looking gloss)

v1.3
+ Mali 400 fix - runs on Samsung Galaxy S 2


Last activity on Relief 3D OpenGL Wallpaper
Comments and ratings for Relief 3D OpenGL Wallpaper
  • (69 stars)

    by Tony Fran on 07/06/2014

    Nice one

  • (69 stars)

    by Allina Srey on 06/04/2014

    Love it

  • (69 stars)

    by Bunheng Cheng on 22/02/2014

  • (69 stars)

    by Rushiraj Patil on 29/01/2014

    Very bas

  • (69 stars)

    by Manju Nl on 16/11/2013

    Superb Lwp..

  • (69 stars)

    by Edvinas Kilbauskas on 06/10/2013

    I have a little question. But I think I know the answer. Did you use regular mesh with normals and vertices, or did you just normal-mapped simple quad? I think its latter, because its faster.