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Basics of java

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    Object-Oriented Programming is a methodology to design a program using classes and objects. It simplifies the software development by providing some concepts:

    1. Object
    2. Class
    3. Inheritance
    4. Polymorphism
    5. Abstraction
    6. Encapsulation

    Advantage of OOPs over Procedure-oriented programming language

    1)OOPs makes development and maintenance easier where as in Procedure-oriented programming language it is not easy to manage if code grows as project size grows.
    2)OOPs provides data hiding whereas in Procedure-oriented programming language a global data can be accessed from anywhere.
    3)OOPs provides ability to simulate real-world event much more effectively. We can provide the solution of real word problem if we are using the Object-Oriented Programming language

    Some of the topics Covered in the app are:

    1. Overview of OOP
    2. Elements of the Object Model
    3. Basic Concepts of Object Oriented Programming
    4. Benefits of OOP
    5. Object
    6. Relationships among Objects
    7. Classes
    8. Relationships among Classes
    9. Relationships between Classes and Objects
    10. On Building Quality Classes and Objects
    11. characteristics of object oriented modeling
    12. Links and Association
    13. Generalization and Inheritance
    14. An object model
    15. Need for OOP Paradigram
    16. Multiple Inheritance
    17. Data Encapsulation
    18. Access Control
    19. Creating and Destroying Objects
    20. Garbage Collection
    21. Introduction to Dynamic modeling
    22. Events
    23. states and state diagram
    24. Elements of state diagram
    25. Advanced concepts in modeling
    26. Concurrency
    27. Dynamic model
    28. Introduction to Modeling
    29. Object Oriented Methodologies
    30. OMT Methodology
    31. Inheritance
    32. Types of Inheritance
    33. Scenario
    34. Event-Trace Diagram
    35. Introduction to functional modeling
    36. Data Flow Diagram (DFD)
    37. Examples of DFDs
    38. Data Dictionary and Meta Data
    39. Steps to Produce a DFD
    40. Different Types of Keys
    41. Introduction to System Design
    42. Making a Reuse Plan
    43. Estimating Hardware Resource Requirements
    44. Handling Global Resources
    45. Setting trade-off Priorities
    46. Dynamic Simulation
    47. Real time system
    48. Introduction to Object Design
    49. Presentation of Contents
    50. Design Algorithms For Operations
    51. Implementation of Control
    52. Design Associations
    53. Determine Object Representation
    54. Documentation
    55. Introduction to methodologies to represent oops
    56. Jackson Structured Development (JSD)
    57. Overcome the limitations of SA/SD and JSD
    58. Overcome the limitations of SA/SD and JSD
    59. Introduction to java
    60. Features of Java
    61. java operatores
    62. data types in java
    63. variable in java
    64. Conditionals and Loops
    65. Conditional and loop constructs
    66. Arrays
    67. Types of arrays
    68. Multithreading Programming
    69. Input / output in java
    70. Method overriding
    71. Dynamic Method Dispatch
    72. Package in java
    73. introduction to java applet

    Each topic is complete with diagrams, equations and other forms of graphical representations for better learning and quick understanding.

    Significant object-oriented languages include Python, C++, Objective-C, Smalltalk, Delphi, Java, Swift, C#, Perl, Ruby and PHP. It is most widely used concept in programming.

    Object Oriented Programming is part of computer science & software engineering education courses and information technology degree programs of various universities.

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