Into the Void
by: Mozg Labs • 2.4K
A sci-fi game with epic story and deep tactical battles.
Fully command your faction. Build your fleet, arm it with tons of weapons and make all of your enemies’ burn.
Perform expeditions to outer space; take care of your crew's morale as it greatly influences your power.
Research tons of techs. You can't open all of them in one play-through, as there are lots of combinations.
Fight with different opponents. Each faction has its own tactics and technology stack, so you should plan your fleet equipment carefully.
Space is a serious buisness. In space, there's no place mistake. So chose your options wisely, as turn-based system fully allows that.
Great RPG/TBS mix with unique depth.
Randomly generated universe - each mission is unique every time you play it.
Long and interesting storyline.
Battle against 4 different factions.
Epic space turn-based battles.
Laser, Kinetic, Plasma and Explosive weapons: each with unique pros and cons.
16 main missions
Lots of battle ships with modifications
Over 100 technologies in 4 different branches - choose them wisely.
Tons of different items, from engines and shields to drones and infiltration squads.
ABSOLUTELY no in-apps.
This game uses lots of old-school principles, as good and detailed story, normal saving system, good balance, interesting gameplay, high replayability and amazing graphics.
As the game is just released, it can contain some bugs and problems. Feel free to mail us and we will fix it in 24h.
Centuries ago, our ancestors were forced to abandon Earth: A creeping field of radiation, now known as ‘The Miasma’, had penetrated the ether and poisoned the body of the planet.
Earth was swiftly encased, and now rots in an ever expanding wasteland of spheres that was consumed and drained by this mysterious haze.
Today, the miasma reaches far across infinity and continues to spread, with smaller rifts opening sporadically across systems; the source and origin of their appearance is unknown.
Many fear that the spread will never cease, but fewer have attempted to curb it. Less still, is the number of those whose exploration into this deathly site has yet to kill them.
Amidst this chaos, four separate factions arose as the universe’s superpowers: Auslia, En Eire, Kalthem and the Brigadier's of Armageddon operate independently, with varying purpose.
En Eire expanded from a guild of merchants; they now control trading systems across the cosmos, investing heavily in military and pharmaceutical industries.
Kalthem exist on the fringe, claiming to make the most advanced scientific strides they stop at nothing to gain the knowledge they seek.
Little is known of Auslia. Reports show their people live prosperously: protected by large shields they live insular lives, contributing little to the affairs of external factions.
The Brigadier's of Armageddon are pirates, preying primarily on En Eire’s expansive trading routes. Their members seem to experience the most freedom, though they have several powerful leaders.
We are an affiliation who recognises the threat of miasmic expansion: operating as a splinter group of the four great factions, we intend on locating and eradicating the source of that swelling pollutant before the macrocosm is entirely consumed.