Reason 6 206 - KONG

    Reason 6 206 - KONG icon

    Reason 6 206 - KONG

    by: 4 5.6

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    In this 2.5 hour tutorial-video course by Mo Volans you will learn to make killer beats with Reason's incredible Kong drum machine.

    KONG!! To name a drum machine Kong, you must have created something really powerful... and that’s exactly what the mad musical scientists at Propellerhead Software have done. This virtual beat making machine can do it all. And who better to tame the beast than Reason master Mo Volans: an authority on everything that makes sound in the digital world!

    There are a million ways to design drum sounds in Kong using samples, physical modeling and synthesis. Mo explains how all these sound design techniques work together, along with Kong’s effects and modulators, to get us producing powerful drum tracks that are the foundation of any great production.

    So if you want to know why Kong is the king of all drum machines, join Mo Volans as he shows us just how to get this beast of a drum machine blasting out beats that only "Kong: King of Drums" can produce. Run for your lives!

    Table of contents:

    01. Introducing Kong!
    02. An Intro to Kong's Interface
    03. An Intro to Kong's Rear Panel
    04. An Overview of the Sound Generators
    05. The Synth Bass Drum
    06. The Synth Snare
    07. The Synth High Hat
    08. The Synth Tom
    09. Synth Drum Pattern Demo
    10. The Physical Bass Drum
    11. The Physical Snare
    12. The Physical Toms
    13. Physical Drum Pattern Demo
    14. The NN Nano Sample Player
    15. Loading and Playing Samples
    16. The Global Parameters
    17. Velocity and Modulation Mapping
    18. The Sample Editor
    19. The Nurse Rex Player
    20. Loading Loops into the Nurse Rex
    21. The Loop Trig Mode
    22. Chunk Trig Mode
    23. Slice Trig Mode
    24. Editing Slice Parameters
    25. The Panel Parameters
    26. The Noise Generator
    27. The Tone Generator
    28. Effects as Inserts
    29. Buss and Master Effects
    30. The Compressor
    31. The Filter
    32. Overdrive / Resonator
    33. Parametric EQ
    34. Rattler
    35. Ring Modulator
    36. Drum Room Reverb
    37. Tape Echo
    38. Transient Shaper
    39. Kong's Pads
    40. The Information Window
    41. The Quick Edit Buttons
    42. The Pad Settings Area
    43. Pad Groups
    44. Drum Assignment
    45. Hit Type
    46. Saving and Loading Kits
    47. Kong's Audio Outputs
    48. Kong's Aux Sends
    49. Triggering via CV Gate
    50. CV Gate Sequencer Control and Modulation
    51. Using Kong as an FX Unit
    52. The Concept of Sampling in Reason
    53. Routing your Sampling Inputs
    54. Sampling Directly into Kong's Pads and Devices

    Tags: kong drum designer , reason 6 206kong , reason kong velocity , reason 6 206 kong , reason 6 206 kong filecrop , kong drums

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