GA7: Temple of the Spider God
by: Tin Man Games • 88
Gamebook adventures were a popular series of well, you know, books, back in the eighties and nineties, that combined choice-your-adventure mechanics with dice and a character sheet (a simplified version of those "true" role playing games use). It was just a matter of time that someone bring them back from oblivion and updates them. This review applies to all the GA series, as there are no relevant differences regarding interface of playability between them.
We won't discuss here the quality of the content, as they are all awesome under thirty years ago standards, but the update is at the same time something great and a missed chance. Great because there are a bunch of lovely little details such as the die rolling on the table and little animations to give the game some pace and intensity. A missed chance because there could have been a lot of customization options we would have liked to really create our own character, and the sections are so word by word the same as then that if you played them as a child you will still remember which options are better. There have been a few gameplay tweaks, though, but nothing able to break the already existing (un)balance.
Anyway, this more than acceptable update on those books we loved so much has to be welcomed and praised because of its professionalism and user-oriented thinking.
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by Peter , Appszoom
Nov 18, 2013
The critically acclaimed gamebook series returns with gamebook legend, Jonathan Green at the helm! Jonathan Green is best known for his work on the Fighting Fantasy series, but has also been involved with gamebooks and novels based on SW Clone Wars, Doctor Who and Warhammer 40k!
•Pocket Gamer 2012 Awards Best Adventure/RPG Game nominee!
•Best App Ever Awards 2011 2nd place!
•#1 ranked iPad Dice Game in 10 countries and top #10 ranked iPad RPG Game in 15 countries.
"Cesaro Cortez, a famed explorer-conquistador, set out three years ago on his last great expedition. His ships never returned to an Orlandrian port and he was feared lost until a mysterious cargo appeared recently in Miramar. The nature of this cargo will put Orlandes in jeopardy, sending you on an epic journey to find Cortez, save the country and face your darkest fear!"
"For those of us who grew up with the Fighting Fantasy books, this is almost like a homecoming. It’s a great modern equivalent to the books many of us loved as youngsters, with the same kind of attention to detail and thrilling fantastical touches that made these adventures so enjoyable. A splendidly written interactive fantasy story that will keep you hooked until the very end." - POCKETGAMER (8 out of 10 review)
"...a series of lovingly crafted and extremely well-written interactive fantasy novels. It's surprisingly engrossing stuff, the economically written narrative packing in masses of detail, while rattling out a pacey, involving story." - THE GUARDIAN
"Gamebook Adventures are fun to read – not just because the RPG mechanic draws you in and engages you in the story, but also because the stories are good fantasy fiction. The artwork is great and there is a great deal of replayability in the application, especially when you consider the hundreds of choices that can be made and the various difficulties." - WIRED.COM
"After finally making my way through the series’ newest release, I’m somewhat ashamed that I’ve waited so long to take the plunge..." - 148APPS
"I've had an absolutely fabulous time playing through them, and highly encourage anyone interested in fantasy novels to check 'em out." - TOUCH ARCADE
What is a Gamebook Adventure?
Gamebook Adventures is brought together through the efforts of passionate and avid gamebook enthusiasts. If you are familiar with the Fighting Fantasy, Sorcery, Lone Wolf or Grail Quest series then Gamebook Adventures will really appeal to you. Our aim is to give those nostalgic readers of old something new and fresh, and bring a new exciting experience to those unfamiliar with gamebooks. If you enjoy fantasy RPGs or adventure games then this is for you!
At their core, all of our gamebooks are compelling adventure stories where you get to choose how the adventure unfolds. Every section of the narrative concludes with choices that you have to make. The choices you make will alter the story, taking you down new paths and giving you new choices.
Occasionally you will be presented with a situation that needs to be resolved with some dice rolling. The gamebook engine lets you throw 3D physics based dice that roll and bounce as if you were tossing them on a tabletop. Roll the dice to resolve combat by pitting your character against a myriad of enemies. Roll the dice to see if you were able to leap the gaping chasm, or pick the shopkeep’s pockets. Roll the dice to see if you won a bet, or caught the plague!
Did you take a wrong turn? Or make some bad dice rolls? Then hopefully you put in a bookmark so that you can go back and try again!
If you want to keep up to date with the latest Gamebook news:
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