Gamebook Adventures 2: Siege of the Necromancer
by: Tin Man Games • 154
Gamebook adventures were a popular series of well, you know, books, back in the eighties and nineties, that combined choice-your-adventure mechanics with dice and a character sheet (a simplified version of those "true" role playing games use). It was just a matter of time that someone bring them back from oblivion and updates them. This review applies to all the GA series, as there are no relevant differences regarding interface of playability between them.
We won't discuss here the quality of the content, as they are all awesome under thirty years ago standards, but the update is at the same time something great and a missed chance. Great because there are a bunch of lovely little details such as the die rolling on the table and little animations to give the game some pace and intensity. A missed chance because there could have been a lot of customization options we would have liked to really create our own character, and the sections are so word by word the same as then that if you played them as a child you will still remember which options are better. There have been a few gameplay tweaks, though, but nothing able to break the already existing (un)balance.
Anyway, this more than acceptable update on those books we loved so much has to be welcomed and praised because of its professionalism and user-oriented thinking.
by Peter , Appszoom
Nov 18, 2013
Second in the series of critically acclaimed interactive fantasy gamebooks in which you, the reader, control the direction of the story! You do not need to have played any previous Gamebook Adventures titles in order to play this.
Set in the coastal town of Myr, you have returned home after a long Summer in the mines of Durath Tor to find your hometown besieged by strange creatures. A dark presence has taken over the town and you are the only one who can rid the stronghold of Erid Buul, the mysterious new Lord and his ghastly cohorts.
"The graphics are simply excellent, with selectable fonts and backgrounds available. The quality of the design is such that it’s easy to forget you’re holding a mere iPhone in your hands and not a real-live book." - TouchMyApps
"The quality of the writing here is superb. Like the first game the author manages to keep your interest held, with the vocabulary rich and the writing witty and descriptive, holding an element of tension throughout." - Games Uncovered
"...the host of smaller parts really make The Siege of the Necromancer shine in comparison to the increasing number of adaptations of the old books." - Know Your Mobile
What is a Gamebook Adventure?
Gamebook Adventures is brought together through the efforts of passionate and avid gamebook enthusiasts. If you are familiar with the Fighting Fantasy, Sorcery, Lone Wolf or Grail Quest series then Gamebook Adventures will really appeal to you. Our aim is to give those nostalgic readers of old something new and fresh, and bring a new exciting experience to those unfamiliar with gamebooks. If you enjoy fantasy RPGs or adventure games then this is for you!
At their core, all of our gamebooks are compelling adventure stories where you get to choose how the adventure unfolds. Every section of the narrative concludes with choices that you have to make. The choices you make will alter the story, taking you down new paths and giving you new choices.
Occasionally you will be presented with a situation that needs to be resolved with some dice rolling. The gamebook engine lets you throw 3D physics based dice that roll and bounce as if you were tossing them on a tabletop. Roll the dice to resolve combat by pitting your character against a myriad of enemies. Roll the dice to see if you were able to leap the gaping chasm, or pick the shopkeep’s pockets. Roll the dice to see if you won a bet, or caught the plague!
Did you take a wrong turn? Or make some bad dice rolls? Then hopefully you put in a bookmark so that you can go back and try again!
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