by: DEBIA • 35
Combine words is brain-puzzle-word game that popular for parents and children. Nobody knows when this game appear but it was a long-long time ago.
This game offers you a long word and you should combine smaller words from this one. You will get points for your words. As much letters in word as much points you will get. More points - more levels.
Game has definitions for all words, just tap on word and you will get what it means.
You can use hints(definition for word, that not yet solved) and help(game just bring you a word that you miss).
You will need to use your logic and memory to win.
Words should consist at least three letter. It should be noun and be singular.
Enjoy this word puzzle game.
It is anagram game.
An anagram is a type of word play, the result of rearranging the letters of a word or phrase to produce a new word or phrase, using all the original letters exactly once; for example orchestra can be rearranged into carthorse. Someone who creates anagrams may be called an "anagrammatist". The original word or phrase is known as the subject of the anagram.
Any word or phrase that exactly reproduces the letters in another order is an anagram. However, the goal of serious or skilled anagrammatists is to produce anagrams that in some way reflect or comment on the subject. Such an anagram may be a synonym or antonym of its subject, a parody, a criticism, or praise; e.g. William Shakespeare = I am a weakish speller
The creation of anagrams assumes an alphabet, the symbols which are to be permuted. In a perfect anagram, every letter must be used, with exactly the same number of occurrences as in the anagrammed word or phrase; any result that falls short is called a subliminal anagram. Diacritics are usually disregarded (this is usually not relevant for English anagrams), and standard orthography is to be used.
Anagrams can be traced back to the time of Moses, as "Themuru" or changing, which was to find the hidden and mystical meaning in names. They were popular throughout Europe during the Middle Ages, for example with the poet and composer Guillaume de Machaut. They are said to go back at least to the Greek poet Lycophron, in the third century BCE; but this relies on an account of Lycophron given by John Tzetzes in the 12th century.
Anagrams in Latin were considered witty over many centuries. "Est vir qui adest", explained below, was cited as the example in Samuel Johnson's A Dictionary of the English Language.
Any historical material on anagrams must always be interpreted in terms of the assumptions and spellings that were current for the language in question. In particular spelling in English only slowly became fixed. There were attempts to regulate anagram formation, an important one in English being that of George Puttenham's Of the Anagram or Posy Transposed in The Art of English Poesie
While anagramming is certainly a recreation first, there are ways in which anagrams are put to use, and these can be more serious, or at least not quite frivolous and formless. For example, psychologists use anagram-oriented tests, often called "anagram solution tasks", to assess the implicit memory of young adults and adults alike
Anagrams are in themselves a recreational activity, but they also make up part of many other games, puzzles and game shows. The Jumble is a puzzle found in many newspapers in the United States requiring the unscrambling of letters to find the solution. Cryptic crossword puzzles frequently use anagrammatic clues, usually indicating that they are anagrams by the inclusion of a descriptive term like "confused" or "in disarray". An example would be Businessman burst into tears (9 letters). The solution, stationer, is an anagram of into tears, the letters of which have burst out of their original arrangement to form the name of a type of businessman.
Numerous other games and contests involve some element of anagram formation as a basic skill.