Line Runner



    Line Runner's review

    Published: 2013-01-21, by .

    Line Runner is a platformer that requires fast-reflex

    • Highly addictive
    • Online leaderboards
    • Simplicity
    • Graphics
    • Only one game mode

    "Think fast, move even faster"

    A highly addictive game. The premise: you're a doodle running on a line full of obstacles on the ground or in the air. You have to jump or roll to avoid them.

    Where's the fun in this? The fun is on the reflex you need to achieve it: the doodle is running really fast so you have to focus 100% on the issue. Short-jump, long-jump or roll, but do it in the precise moment. There aren't either games modes nor levels: just one level, an endless mode in which the further you get the higher score you'll get. In order to challenge yourself and your friends, you can share your scores on online leaderboards provided by OpenFeint.

    Graphics are minimalistic: line, obstacles and doodle are kids-like drawn, set in a notebook sheet background. That's all, no special effects, no colors. However, it remains highly addictive. This is one of those example in which simplicity matters much more than graphics and plot. Congratulations to Robert Szeleney, its developer, focused on the developing of this kind of simple yet entertaining games

    Emmanuel Appszoom logo

    by Emmanuel , Appszoom

    Jan 21, 2013


    Quickly jump over and roll through obstacles, as fast and as far as you can. Try to beat other players highscore on up to 10 different tracks.

    - From the makers of Stickman Skate Battle, Stickman Basketball, Stickman Soccer, Stickman Base Jumper, Rope'n'Fly, Stickman Ice Hockey and many others
    - More than 6 million addicted players can't be wrong!
    - Featured by Apple as "Staff Favorite"

    - Very fast paced gameplay
    - Really challenging
    - Increasing difficulty from easy to bone breaking
    - Game Center support
    - Challenge your friends and all other players worldwide

    Feel free to post your ideas, we will try to implement them as fast as possible.
    Thank you very much for all your support and interest in our games! We would love to hear your suggestions.

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