by: Matt Rix • 20.6K
Trainyard is one of those puzzle games designed by the Devil himself. You easily learn the basics, figure out the first ten levels or so and you may even feel like the tutorial interludes are unnecessary. In addition, you'll realize soon that there may be a bunch of solutions for each puzzle, so why not continue playing a few levels more?
Trainyard is not about graphics or music. In fact, it could be name "whatever puzzle", because it's about trains the same way it could be about boats, ships or petunias. It's all about to make a blue thing arrive to a blue goal, and red things to red goals. You can also 'crash' a red and a yellow one to create an orange one and be able to access an orange goal. There's no clock, nor score. Your mind and you are alone on this. And believe, there are a lot of levels ahead. No matter how hard was the last stage you solved, it becomes imperceptibly more difficult each time till you realize that your trains are following insane loops and combinations, merging and splitting in a perfectly timed choreography.
Trainyard is a game that everybody should try, at least, once. And, just in case you get lost, there's a kind community around submitting their solutions. It should be the last option, though: here.
Tags: how to get free trainyard game
by Peter , Appszoom
Dec 18, 2012
New iOS 11 update coming soon! :)
Trainyard has the best user review scores on the entire App Store!
+ Innovative and challenging puzzle mechanic
+ Smooth difficulty curve
+ 100 main puzzles and over 50 bonus puzzles
+ Hundreds of ways to solve each puzzle
+ Puzzle editor: create your own puzzles
+ Retina display support
+ Easily share your unique solutions on Trainyard.ca
+ Looks GREAT on the iPad
+ Engineered for low battery usage
+ Colour-blind mode
+ Game Center support
+ A year in the making
+ Developed in my spare time (support indie games!)
[NOTE: there is a bug in iOS 8 where the game will freeze after a puzzle. To fix it, press Credits -> Rate It. You do not need to actually rate the game, just pressing that button will fix it. Sorry! ]
Stuck on a puzzle? Visit http://trainyard.ca/solutions where there are over *1.5 million* player-submitted solutions.
Trainyard is a puzzle solving game unlike any that you've ever played. It's easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn't a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle.
The first few puzzles are almost too easy, but as the difficulty increases you'll be thankful that you were able to practice the fundamentals of drawing track. As the game progresses, you'll have to use colour theory to combine trains of different colours, use timing to merge and split trains, and use every inch of your brain in your quest to beat the game.
Find out more at http://www.trainyard.ca
Developed by Matt Rix (firstname.lastname@example.org)
Proudly made in Canada.
Think you beat the whole game? Try to solve all the bonus puzzles! Done that? Try to match the track counts on http://trainyard.ca/solutions
Trainyard makes use of these excellent libraries:
+ Cocos2D-iPhone by Ricardo Quesada
+ XAuthTwitterEngine by Aral Balkan
+ Twitter+OAuth code by Ben Gottlieb
+ MGTwitterEngine by Matt Gemmell
+ ASIHTTPRequest by All-Seeing Interactive
+ SFHFKeychainUtils by Buzz Andersen
+ TouchXML by Jonathan Wight
+ FMDB by Flying Meat Inc.